Kage kara no Taitō: The Distance Between Us
A visual novel UI concept for a route-based character screen. The design explores hover states for character navigation, route progress and main menu.
3D & Interactive
Worlds, systems, and experiments
3D models, procedural systems, and game-related work.
Procedural Growth System
A geometry nodes system forming hexagon tiles inspired by Catan. It starts from a single point and evolves into a complex structure, focusing on procedural growth, layering, and emergent forms.
VR Game Project
Boat + Bomb Prop
Stylized prop created for a VR game project. Includes an woodedn boat with an animated propeller and a cartoon-inspired bomb.
Coconut Gun
First gun designed for the pirate-themed environment. The initial idea was for it to resemble something more on the cartoon side rather than a pirate and to throw coconuts.
Blunderbuss Gun
Low-poly stylized firearm prop. Designed for the character to hold two at once.
Burned Wooden Planks
Set of stylized wooden planks with a burned look to resemble the pieces of the boat after exploding.
Burned Wood Texture
Burned wood texture created in Photoshop.
Skin Texture
Hand-painted skin texture created in Photoshop.
Procedural Work
Procedural Terrain Study
A terrain generated using noise-based displacement techniques. Resembles the texture of a moon.