Kage kara no Taitō: The Distance Between Us

A visual novel UI concept for a route-based character screen. The design explores hover states for character navigation, route progress and main menu.

3D & Interactive

Worlds, systems, and experiments

3D models, procedural systems, and game-related work.

Procedural Growth System

A geometry nodes system forming hexagon tiles inspired by Catan. It starts from a single point and evolves into a complex structure, focusing on procedural growth, layering, and emergent forms.

VR Game Project

VR game cover or screenshot

Treasure Trap

A VR game project developed as part of a team, featuring original 3D assets and interactive gameplay. This section will later include model renders, clips, and selected assets created for the project.

Boat render

Boat + Bomb Prop

Stylized prop created for a VR game project. Includes an woodedn boat with an animated propeller and a cartoon-inspired bomb.

VR asset 2

Coconut Gun

First gun designed for the pirate-themed environment. The initial idea was for it to resemble something more on the cartoon side rather than a pirate and to throw coconuts.

VR asset 3

Blunderbuss Gun

Low-poly stylized firearm prop. Designed for the character to hold two at once.

VR asset 4 placeholder

Burned Wooden Planks

Set of stylized wooden planks with a burned look to resemble the pieces of the boat after exploding.

VR asset 5 placeholder

Burned Wood Texture

Burned wood texture created in Photoshop.

VR asset 6 placeholder

Skin Texture

Hand-painted skin texture created in Photoshop.

Procedural Work

Procedural terrain

Procedural Terrain Study

A terrain generated using noise-based displacement techniques. Resembles the texture of a moon.